I remembered there were some neighborhoods I’d turn it off, and some I’d let the sims run rampant. Once that option was available, players were a lot happier. I guess that the designers though story progression was so awesome that no one would ever want the option to disable it. I think the biggest problem wasn’t so much that story progression existed, but that in the beginning, there was no way to turn it off. The fact that these sims were going off and making their own choices often mucked up the player’s overall plans for certain families.
This was a shock to Sims players who, up until then, always had complete control over what every sim in their neighborhood could do. The idea was that the world around your current household was a living thing, and those sims would go out, get married, have kids, change jobs, move houses all on their own. Story progression was a bit of a controversy when it was first released in Sims 3. But this is different due to the sheer scope of functionality. Now, I use a number of mods, and while I keep track of them on my Sims blog, I don’t usually write a post about them. A few of them were completely retired, and in the midst of looking for replacements, I discovered the MC Command Center mod.
I spent some time cleaning out old, outdated mods for my Sims 4 game last night, and updating the ones that needed updating.